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Samstag 20. 06. 2015 - 15:10 Uhr - Update erfolgreich

Allgemein
Moinmoin,

hab die Seite eben geupdated und im Zuge dessen auch den Anzeige-Bug gefixt. Sollte nun wieder alles einwandfrei funktionieren.

Das einzige was noch nicht geht, sind die BBCodes aber da bin ich dran Zwinker


s0 l0ng andi

Geschrieben von orangejuice Benutzerinfo: orangejuice Kommentare (0) Diese News einen Freund senden Druckoptimierte Version 1319 mal gelesen


Donnerstag 18. 06. 2015 - 21:40 Uhr - Ist Sven Westermann nun doch mit Felix zusammen?

Allgemein
Diese Fragen sprengen in den letzten Tagen die Redaktion. Nach dem Sven sich in den letzten Tagen vermehrt mit Frauen getroffen hat um den Anschein zu erwecken, er sei Hetero, kommen jetzt Aussagen aus dem Kreise der besagten Frauen. Diese spielen stark auf die anhaltende "Schlaffheit" in eindeutigen Situationen an. Heute am 18.06.15 wurde Sven W. nun mit besagten Felix hinter dem örtlichen Aldi gesichtet, die Hosen heruntergelassen und in eindeutiger Stellung. Von anhaltender Schlaffheit war dort so rein gar nichts zu sehen. Wie immer halten wir Sie weiterhin auf dem laufenden. Verpassen Sie nicht unserer morgiges exklusiv Interview mit Felix M. und Sven W.

Danke , eure Spiegel Redaktion.


Geschrieben von ShadyBaby Benutzerinfo: ShadyBaby Kommentare (0) Diese News einen Freund senden Druckoptimierte Version 1259 mal gelesen


Montag 31. 12. 2012 - 02:34 Uhr - GTA V PC Petition

Allgemein
Das GTA V 2013 kommen wird, ist ja schon sicher. Was allerdings noch nicht soooo sicher ist, ob das Game auch für den PC released wird. Um das sicherzustellen bitte ich euch folgende Petition mitzusignen, damit wir auch in den Genuss von GTA V für den PC kommen Zwinker

change.org/en-CA/petitions/rockstar-release-gta-v-on-pc


s0 l0ng andi

Geschrieben von orangejuice
zuletzt geändert am 12.06.2015 - 14:48 Uhr
Benutzerinfo: orangejuice Kommentare (0) Diese News einen Freund senden Druckoptimierte Version 1580 mal gelesen


Samstag 17. 03. 2012 - 13:27 Uhr - Another huge CS:GO Update

Allgemein
Counter-Strike: Global Offensive Beta Update Released


Maps:
• Added St. Marc to Demolition mode.
• Added and set quick match to cs_Italy
• Added de_dust2_se. See blog for details.

Gameplay:
• New weapons: Famas, Galil AR, P250, Dual Berettas
• Demolition mode update
• Match now consists of two 10 round halves
• Weapon progression updated:
- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp

UI
• Added My Awards – Achievements & Stats
• Updated alerts animation
• Games with a half-time now display that it’s the last round before halftime
• Fixed final round not being called out in games with two halves
• Fixed player getting a weapon upgrade on the last round before half-time/teamswap
• Fixed some bugs where involving bot takeover scenarios
• Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
• Fixed some bad defusing text when spectating
• Fixed "YOU ARE ON TEAM" panels not fading out properly
• Fixed same panels not toggling visibility properly when toggling the scoreboard
• When a CT is defusing, his ID shows the defuse icon now
• Fixed scoreboard not showing from team selection menu
• Restored ability to see when you unlocked an achievement on PC
• Along with the hint, weapons now click when you change modes
• Fix to not display the cash award message in the following cases:
• The round just prior to halftime has ended.
• It is not currently halftime
• It is not the last round of the match (including the clinch victory early situation)
• Space bar now changes camera mode and navigation text has been updated accordingly
• Update to Match Set Up screen
• Fix for PC video settings defaulting to COUCH
• Modified "Playing on Team..." panel.
• Visual update to mini-scoreboard

Maps
• Dust
- Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.

• Dust 2
- Fixed bug where player can toss bomb out of reach.
- Fixed bug where clip preventing jumping.
- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
- Fixed bug where player can hop near wall and see into inaccessible area.
- Fixed bug where clip limits jumping.

• Lake
- Tree models were optimized
- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
- Increased the fade distance at which some of the bushes fade
- Nav fixes
- Fixed being able to get stuck between rock & shed.
- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
- Adjusted some tree cards in the skybox, and perimeter.
- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
- Draw distance for the floaties in the water seems too near.

• Train
- Adjusted fog per community feedback.
- Inferno
- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks

Audio
• Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
• Added semi-auto to auto switch sound
• Ambient sound adjustments for dust, dust2, and Italy
• Sound effects tuning
• Pulled down volume of ammo pickup that's played at round start.
• Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
• Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
• UI timer click down to .35 volume

Effects
• Grenade visibility - added self illum to colored stripe on thrown flashbang.
• Tune effect for the C4's flashing indicator light.

Animations
• Removed forearm slap, times and remixed clip out wave
• Tune Terrorist run - Work on the arms and weapon.
• Fix crouch fire leg wiggle in Terrorist aim
• Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim

Other Bug Fixes
• Fix for spawning inside another player after halftime.
• Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
• Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
• Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
• Cleaned up warnings in single player screen

Quelle: store.steampowered.com

Geschrieben von orangejuice Benutzerinfo: orangejuice Kommentare (0) Diese News einen Freund senden Druckoptimierte Version 2457 mal gelesen




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